Header files should be compatible with C++ so that C++ add-ons (particularly new clients) are possible. ai: the ai, later linked into the server.įreeciv is written in C.client/* (fx gui-gtk): a specific gui implementation of the client.The only tip to give is you have to encode the packet before trying to send it. common: data structures and code used by both the client and server. Packet edit - Maple Story Hacks and Cheats Forum : UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats MMO and Strategy Games.The source code has the following important directories: Little by little we moved more code to the server, and as of 1.5 the client is quite dumb -PU However things got quite complex, more and more info was needed on the client-side(security problem). The end_of_turn city-refresh was for example performed both on the server and on the client. Originally more code was placed in the common/ dir, allowing the client to do some of the world updates itself. Almost all calculations are performed on the server. I hope developers will find that interesting too.įreeciv is a client/server civilization style of game. Here and there, you'll see some indented comments in italics, containing more personal thoughts on the design, why it looks like it does, and sometimes what went wrong. This guide is intended to be a help for developers, wanting to mess with Freeciv program. The master copy maintained together with the code is better in the sense that it aims to be accurate for the specific version it ships with - even if this one was updated to match some recent version, it would not be accurate for the others. This guide had been copied from the freeciv source code repository to wiki 2007, and has not been consistently refreshed with the master copy since. 1.18 Starting a Server from Within a Client.1.12 Native coordinates on an isometric map.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |